Access it once, and save 3 GObject property accesses and related
copies.
https://bugzilla.gnome.org/show_bug.cgi?id=729823
return;
let [x, y] = this.actor.get_transformed_position();
- let width = this.actor.allocation.x2 - this.actor.allocation.x1;
- let height = this.actor.allocation.y2 - this.actor.allocation.y1;
+ let allocation = this.actor.allocation;
+ let width = allocation.x2 - allocation.x1;
+ let height = allocation.y2 - allocation.y1;
let primaryGeometry = { x: x, y: y, width: width, height: height };
let monitors = Main.layoutManager.monitors;